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 Activision had Plans for High-Definition GoldenEye All Along

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PostSubject: Activision had Plans for High-Definition GoldenEye All Along   Activision had Plans for High-Definition GoldenEye All Along Icon_minitimeMon Jul 25, 2011 1:38 am

Depending upon the consoles you own, the bad news about GoldenEye: Reloaded may still be the good news. It is most definitely a high-definition remastering of last year's title reboot on the Wii. But given the much larger shooter constituency on the PS3 and 360, and online multiplayer's vastly greater viability on those consoles, that may be all the game needs.
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It will still deliver more than its Wii cousin, mostly in a set of singleplayer challenges called "MI6 Operations." But GoldenEye: Reloaded isn't a particularly complicated product: It's the Wii game, coming to the 360 and PS3. That means you're getting Daniel Craig as Bond, and the game's updated take on the video game story of GoldenEye.
Activision's James Steer, the producer overseeing GoldenEye, said work on the HD version of the game was underway concurrent with the development of the Wii version last year. "This was working in the background the whole time while they were working on the Wii game," Steer told me. "But it was very important not to disturb that team as they completed the game." Once they did, work shifted over to the high definition version.Runescape items
I asked why, if the plan was to deliver GoldenEye to the PS3 and 360 all along, why Activision and developer Eurocom delivered for the Wii first. Steer said the Wii debut was meant as a gesture toward the beloved franchise's history on the Nintendo 64. My speculation is that splitting the release also stoked demand on the high definition consoles, and maximizes sales on the Wii without making the product look like an oh-by-the-way port.

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